P+ - Game & Watch - Subaction - ThrowHi
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50 |
51 |
52 |
53 |
54 |
55 |
56 |
57 |
58 |
59 |
60 |
61 |
62 |
63 |
64 |
Stats
IASA: |
60 |
Subaction Index: |
0x74 |
Throw
Frame: 45
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Grab Target |
Iframes |
WDTS |
8 |
65 |
80 |
88 |
Normal |
Unique |
AerialAndGrounded |
8 |
true |
Scripts
Main
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
- ModelChanger { reference: 0, switch_index: 2, bone_group_index: 1 }
- SpecifyThrow(SpecifyThrow { throw_use: Throw, bone: 0, damage: 8, trajectory: 88, kbg: 80, wdsk: 0, bkb: 65, effect: Normal, unk0: -1.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
- SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 3, trajectory: 40, kbg: 100, wdsk: 0, bkb: 60, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
- FrameSpeedModifier { multiplier: 1.2222333, unk: 0 }
- AsyncWait(55.0)
- ApplyThrow { unk0: 0, bone: 85, unk1: RandomAccessInt(ThrowDataParam1) unk2: RandomAccessInt(ThrowDataParam2), unk3: RandomAccessInt(ThrowDataParam3) }
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }
- FrameSpeedModifier { multiplier: 0.8181667, unk: 0 }
- AsyncWait(66.0)
- AllowInterrupts
GFX
- Goto(ThrowF GFX 0x7510)
SFX
- AsyncWait(0.0)
- SoundEffect1(4466)
- SyncWait(14.0)
- SoundEffect1(4469)
- SyncWait(15.0)
- SoundEffect1(4466)
- SyncWait(15.0)
- SoundEffect1(4469)
- SyncWait(10.0)
- SoundEffect1(4466)
- SoundEffect1(112)
- SoundEffect1(114)
Other
- AsyncWait(15.0)
- ScreenShake { magnitude: 0 }
- AsyncWait(30.0)
- ScreenShake { magnitude: 0 }
- AsyncWait(45.0)
- ScreenShake { magnitude: 0 }
- AsyncWait(55.0)
- ScreenShake { magnitude: 1 }
- Rumble { unk1: 13, unk2: 0 }